<html><head><meta http-equiv="content-type" content="text/html; charset=utf-8"> <style>
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	</style></head><body><pre><span class='line'>  1</span> <span class="COMM">/*****************************************************************************
<span class='line'>  2</span> * Cal3D 3d character animation library
<span class='line'>  3</span> * Copyright (C) 2001, 2002 Bruno 'Beosil' Heidelberger
<span class='line'>  4</span> *
<span class='line'>  5</span> * This library is free software; you can redistribute it and/or modify it
<span class='line'>  6</span> * under the terms of the GNU Lesser General Public License as published by
<span class='line'>  7</span> * the Free Software Foundation; either version 2.1 of the License, or (at
<span class='line'>  8</span> * your option) any later version.
<span class='line'>  9</span> *****************************************************************************/</span><span class="WHIT">
<span class='line'> 10</span> 
<span class='line'> 11</span> </span><span class="COMM">/*****************************************************************************
<span class='line'> 12</span> * Cal3DJS Javascript port of Cal3D for WebGL and canvas applications
<span class='line'> 13</span> * by Humu humu2009@gmail.com
<span class='line'> 14</span> * http://code.google.com/p/cal3djs/
<span class='line'> 15</span> *****************************************************************************/</span><span class="WHIT">
<span class='line'> 16</span> 
<span class='line'> 17</span> 
<span class='line'> 18</span> </span><span class="COMM">/**
<span class='line'> 19</span> 	@class CalCoreTrack
<span class='line'> 20</span> */</span><span class="WHIT">
<span class='line'> 21</span> </span><span class="NAME">Cal3D.CalCoreTrack</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 22</span> </span><span class="WHIT">	</span><span class="NAME">this.m_coreBoneId</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="NUMB">1</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 23</span> </span><span class="WHIT">	</span><span class="NAME">this.m_keyframes</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">[</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 24</span> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 25</span> 
<span class='line'> 26</span> </span><span class="COMM">/**
<span class='line'> 27</span> 	Create the core track.
<span class='line'> 28</span> 	@returns {boolean} true if succeeded; false if not.
<span class='line'> 29</span> */</span><span class="WHIT">
<span class='line'> 30</span> </span><span class="NAME">Cal3D.CalCoreTrack.prototype.create</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 31</span> </span><span class="WHIT">	</span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 32</span> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 33</span> 
<span class='line'> 34</span> </span><span class="COMM">/**
<span class='line'> 35</span> 	Destroy the core track.
<span class='line'> 36</span> */</span><span class="WHIT">
<span class='line'> 37</span> </span><span class="NAME">Cal3D.CalCoreTrack.prototype.destroy</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 38</span> </span><span class="WHIT">	</span><span class="COMM">// destroy all core key-frames</span><span class="WHIT">
<span class='line'> 39</span> </span><span class="WHIT">	</span><span class="KEYW">for</span><span class="PUNC">(</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">i</span><span class="PUNC">=</span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="PUNC">&lt;</span><span class="NAME">this.m_keyframes.length</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="PUNC">++</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 40</span> </span><span class="WHIT">		</span><span class="NAME">this.m_keyframes</span><span class="PUNC">[</span><span class="NAME">i</span><span class="PUNC">]</span><span class="PUNC">.</span><span class="NAME">destroy</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 41</span> </span><span class="WHIT">	</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'> 42</span> 
<span class='line'> 43</span> </span><span class="WHIT">	</span><span class="NAME">this.m_keyframes</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">[</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 44</span> </span><span class="WHIT">	</span><span class="NAME">this.m_coreBoneId</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="NUMB">1</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 45</span> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 46</span> 
<span class='line'> 47</span> </span><span class="COMM">/**
<span class='line'> 48</span> 	Get a state.&lt;br />
<span class='line'> 49</span> 	This function returns the state (translation and rotation of the core bone) for the specified time and duration.
<span class='line'> 50</span> 	@param {number} time The time in seconds at which the state should be returned.
<span class='line'> 51</span> 	@param {Cal3D.CalVector} translation A vector as an output parameter that will be fiiled with specified state.
<span class='line'> 52</span> 	@param {Cal3D.CalQuaternion} rotation A quaternion as an output parameter that will be fiiled with specified state.
<span class='line'> 53</span> 	@returns {boolean} true if succeeded; false if any error happened.
<span class='line'> 54</span> */</span><span class="WHIT">
<span class='line'> 55</span> </span><span class="NAME">Cal3D.CalCoreTrack.prototype.getState</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">time</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">translation</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">rotation</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 56</span> </span><span class="WHIT">	</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">coreKeyframeIdBefore</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">coreKeyframeIdAfter</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 57</span> 
<span class='line'> 58</span> </span><span class="WHIT">	</span><span class="COMM">// get the key-frame after the requested time</span><span class="WHIT">
<span class='line'> 59</span> </span><span class="WHIT">	</span><span class="NAME">coreKeyframeIdAfter</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this.getUpperBound</span><span class="PUNC">(</span><span class="NAME">time</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 60</span> 
<span class='line'> 61</span> </span><span class="WHIT">	</span><span class="COMM">// check if the time is after the last key-frame</span><span class="WHIT">
<span class='line'> 62</span> </span><span class="WHIT">	</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="NAME">coreKeyframeIdAfter</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NAME">this.m_keyframes.length</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 63</span> </span><span class="WHIT">		</span><span class="COMM">// return the last key-frame state</span><span class="WHIT">
<span class='line'> 64</span> </span><span class="WHIT">		</span><span class="NAME">coreKeyframeIdAfter</span><span class="PUNC">--</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 65</span> </span><span class="WHIT">		</span><span class="NAME">rotation.assign</span><span class="PUNC">(</span><span class="NAME">this.m_keyframes</span><span class="PUNC">[</span><span class="NAME">coreKeyframeIdAfter</span><span class="PUNC">]</span><span class="PUNC">.</span><span class="NAME">getRotation</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 66</span> </span><span class="WHIT">		</span><span class="NAME">translation.assign</span><span class="PUNC">(</span><span class="NAME">this.m_keyframes</span><span class="PUNC">[</span><span class="NAME">coreKeyframeIdAfter</span><span class="PUNC">]</span><span class="PUNC">.</span><span class="NAME">getTranslation</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 67</span> </span><span class="WHIT">		</span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 68</span> </span><span class="WHIT">	</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'> 69</span> 
<span class='line'> 70</span> </span><span class="WHIT">	</span><span class="COMM">// check if the time is before the first key-frame</span><span class="WHIT">
<span class='line'> 71</span> </span><span class="WHIT">	</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="NAME">coreKeyframeIdAfter</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 72</span> </span><span class="WHIT">		</span><span class="COMM">// return the first keyframe state</span><span class="WHIT">
<span class='line'> 73</span> </span><span class="WHIT">		</span><span class="NAME">rotation.assign</span><span class="PUNC">(</span><span class="NAME">this.m_keyframes</span><span class="PUNC">[</span><span class="NAME">coreKeyframeIdAfter</span><span class="PUNC">]</span><span class="PUNC">.</span><span class="NAME">getRotation</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 74</span> </span><span class="WHIT">		</span><span class="NAME">translation.assign</span><span class="PUNC">(</span><span class="NAME">this.m_keyframes</span><span class="PUNC">[</span><span class="NAME">coreKeyframeIdAfter</span><span class="PUNC">]</span><span class="PUNC">.</span><span class="NAME">getTranslation</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 75</span> </span><span class="WHIT">		</span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 76</span> </span><span class="WHIT">	</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'> 77</span> 
<span class='line'> 78</span> </span><span class="WHIT">	</span><span class="COMM">// get the key-frame before the requested one</span><span class="WHIT">
<span class='line'> 79</span> </span><span class="WHIT">	</span><span class="NAME">coreKeyframeIdBefore</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">coreKeyframeIdAfter</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 80</span> 
<span class='line'> 81</span> </span><span class="WHIT">	</span><span class="COMM">// get the two key-frames</span><span class="WHIT">
<span class='line'> 82</span> </span><span class="WHIT">	</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">coreKeyframeBefore</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">coreKeyframeAfter</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 83</span> </span><span class="WHIT">	</span><span class="NAME">coreKeyframeBefore</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this.m_keyframes</span><span class="PUNC">[</span><span class="NAME">coreKeyframeIdBefore</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 84</span> </span><span class="WHIT">	</span><span class="NAME">coreKeyframeAfter</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this.m_keyframes</span><span class="PUNC">[</span><span class="NAME">coreKeyframeIdAfter</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 85</span> 
<span class='line'> 86</span> </span><span class="WHIT">	</span><span class="COMM">// calculate the blending factor between the two key-frame states</span><span class="WHIT">
<span class='line'> 87</span> </span><span class="WHIT">	</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">blendFactor</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">time</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NAME">coreKeyframeBefore.getTime</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">coreKeyframeAfter.getTime</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NAME">coreKeyframeBefore.getTime</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 88</span> 
<span class='line'> 89</span> </span><span class="WHIT">	</span><span class="COMM">/* 
<span class='line'> 90</span> 		blend between the two key-frames
<span class='line'> 91</span> 	*/</span><span class="WHIT">
<span class='line'> 92</span> </span><span class="WHIT">	</span><span class="NAME">translation.assign</span><span class="PUNC">(</span><span class="NAME">coreKeyframeBefore.getTranslation</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 93</span> </span><span class="WHIT">	</span><span class="NAME">translation.blend</span><span class="PUNC">(</span><span class="NAME">blendFactor</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">coreKeyframeAfter.getTranslation</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 94</span> 
<span class='line'> 95</span> </span><span class="WHIT">	</span><span class="NAME">rotation.assign</span><span class="PUNC">(</span><span class="NAME">coreKeyframeBefore.getRotation</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 96</span> </span><span class="WHIT">	</span><span class="NAME">rotation.blend</span><span class="PUNC">(</span><span class="NAME">blendFactor</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">coreKeyframeAfter.getRotation</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 97</span> 
<span class='line'> 98</span> </span><span class="WHIT">	</span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 99</span> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>100</span> 
<span class='line'>101</span> </span><span class="COMM">/**
<span class='line'>102</span> 	Get the ID of the core bone.&lt;br />
<span class='line'>103</span> 	This function returns the ID of the core bone to which the core track instance is attached to.
<span class='line'>104</span> 	@returns {number} The ID of the core bone.
<span class='line'>105</span> */</span><span class="WHIT">
<span class='line'>106</span> </span><span class="NAME">Cal3D.CalCoreTrack.prototype.getCoreBoneId</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>107</span> </span><span class="WHIT">	</span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this.m_coreBoneId</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>108</span> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>109</span> 
<span class='line'>110</span> </span><span class="COMM">/**
<span class='line'>111</span> 	Set the ID of the core bone.&lt;br />
<span class='line'>112</span> 	This function sets the ID of the core bone to which the core track instance is attached to.
<span class='line'>113</span> 	@param {number} coreBoneId  The ID of the core bone to which the core track should be attached to.
<span class='line'>114</span> 	@returns {boolean} true if succeeded; false if the core bone does not exist.
<span class='line'>115</span> */</span><span class="WHIT">
<span class='line'>116</span> </span><span class="NAME">Cal3D.CalCoreTrack.prototype.setCoreBoneId</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">coreBoneId</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>117</span> </span><span class="WHIT">	</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="NAME">coreBoneId</span><span class="WHIT"> </span><span class="PUNC">&lt;</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>118</span> </span><span class="WHIT">		</span><span class="NAME">Cal3D.CalError.setLastError</span><span class="PUNC">(</span><span class="NAME">Cal3D.CalError.Code.INVALID_HANDLE</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">'coretrack.js'</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>119</span> </span><span class="WHIT">		</span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">false</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>120</span> </span><span class="WHIT">	</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>121</span> 
<span class='line'>122</span> </span><span class="WHIT">	</span><span class="NAME">this.m_coreBoneId</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">coreBoneId</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>123</span> </span><span class="WHIT">	</span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>124</span> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>125</span> 
<span class='line'>126</span> </span><span class="COMM">/**
<span class='line'>127</span> 	Get the number of core keyframes.&lt;br />
<span class='line'>128</span> 	@returns {number} The number of core keyframes.
<span class='line'>129</span> */</span><span class="WHIT">
<span class='line'>130</span> </span><span class="NAME">Cal3D.CalCoreTrack.prototype.getCoreKeyframeCount</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>131</span> </span><span class="WHIT">	</span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this.m_keyframes.length</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>132</span> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>133</span> 
<span class='line'>134</span> </span><span class="COMM">/**
<span class='line'>135</span> 	Get a core keyframe.&lt;br />
<span class='line'>136</span> 	@param {number} index The index of the core keyframe.
<span class='line'>137</span> 	@returns {Cal3D.CalCoreKeyframe} The core keyframe.
<span class='line'>138</span> */</span><span class="WHIT">
<span class='line'>139</span> </span><span class="NAME">Cal3D.CalCoreTrack.prototype.getCoreKeyframe</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">index</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>140</span> </span><span class="WHIT">	</span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this.m_keyframes</span><span class="PUNC">[</span><span class="NAME">index</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>141</span> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>142</span> 
<span class='line'>143</span> </span><span class="COMM">/**
<span class='line'>144</span> 	Add a core keyframe.&lt;br />
<span class='line'>145</span> 	This function adds a core keyframe to the core track instance.
<span class='line'>146</span> 	@param {Cal3D.CalCoreKeyframe} coreKeyframe The core keyframe to be added.
<span class='line'>147</span> 	@returns {boolean} ID of the added core keyframe.
<span class='line'>148</span> */</span><span class="WHIT">
<span class='line'>149</span> </span><span class="NAME">Cal3D.CalCoreTrack.prototype.addCoreKeyframe</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">coreKeyframe</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>150</span> </span><span class="WHIT">	</span><span class="NAME">this.m_keyframes.push</span><span class="PUNC">(</span><span class="NAME">coreKeyframe</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>151</span> 
<span class='line'>152</span> </span><span class="WHIT">	</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">index</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this.m_keyframes.length</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>153</span> </span><span class="WHIT">	</span><span class="KEYW">while</span><span class="PUNC">(</span><span class="NAME">index</span><span class="WHIT"> </span><span class="PUNC">></span><span class="WHIT"> </span><span class="NUMB">0</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="NAME">this.m_keyframes</span><span class="PUNC">[</span><span class="NAME">index</span><span class="PUNC">]</span><span class="PUNC">.</span><span class="NAME">getTime</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">&lt;</span><span class="WHIT"> </span><span class="NAME">this.m_keyframes</span><span class="PUNC">[</span><span class="NAME">index</span><span class="PUNC">-</span><span class="NUMB">1</span><span class="PUNC">]</span><span class="PUNC">.</span><span class="NAME">getTime</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>154</span> </span><span class="WHIT">		</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">temp</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this.m_keyframes</span><span class="PUNC">[</span><span class="NAME">index</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>155</span> </span><span class="WHIT">		</span><span class="NAME">this.m_keyframes</span><span class="PUNC">[</span><span class="NAME">index</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this.m_keyframes</span><span class="PUNC">[</span><span class="NAME">index</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>156</span> </span><span class="WHIT">		</span><span class="NAME">this.m_keyframes</span><span class="PUNC">[</span><span class="NAME">index</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">temp</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>157</span> </span><span class="WHIT">		</span><span class="NAME">index</span><span class="PUNC">--</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>158</span> </span><span class="WHIT">	</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>159</span> 
<span class='line'>160</span> </span><span class="WHIT">	</span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>161</span> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>162</span> 
<span class='line'>163</span> </span><span class="COMM">/**
<span class='line'>164</span> 	Remove a core keyframe from the core track.&lt;br />
<span class='line'>165</span> 	This function removes a core keyframe from the core track instance.
<span class='line'>166</span> 	@param {number} index The index of the core keyframe to be removed.
<span class='line'>167</span> */</span><span class="WHIT">
<span class='line'>168</span> </span><span class="NAME">Cal3D.CalCoreTrack.prototype.removeCoreKeyFrame</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">index</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>169</span> </span><span class="WHIT">	</span><span class="NAME">this.m_keyframes.splice</span><span class="PUNC">(</span><span class="NAME">index</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>170</span> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>171</span> 
<span class='line'>172</span> </span><span class="COMM">/**
<span class='line'>173</span> 	Scale the core track.&lt;br />
<span class='line'>174</span> 	This function rescale all the data that are in the core track instance.
<span class='line'>175</span> 	@param {number} factor The scale factor.
<span class='line'>176</span> */</span><span class="WHIT">
<span class='line'>177</span> </span><span class="NAME">Cal3D.CalCoreTrack.prototype.scale</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">factor</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>178</span> </span><span class="WHIT">	</span><span class="KEYW">for</span><span class="PUNC">(</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">keyframeId</span><span class="PUNC">=</span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">keyframeId</span><span class="PUNC">&lt;</span><span class="NAME">this.m_keyframes.length</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">keyframeId</span><span class="PUNC">++</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>179</span> </span><span class="WHIT">		</span><span class="NAME">this.m_keyframes</span><span class="PUNC">[</span><span class="NAME">keyframeId</span><span class="PUNC">]</span><span class="PUNC">.</span><span class="NAME">getTranslation</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">multScalarLocal</span><span class="PUNC">(</span><span class="NAME">factor</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>180</span> </span><span class="WHIT">	</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>181</span> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>182</span> 
<span class='line'>183</span> </span><span class="COMM">/**
<span class='line'>184</span> 	@private
<span class='line'>185</span> */</span><span class="WHIT">
<span class='line'>186</span> </span><span class="NAME">Cal3D.CalCoreTrack.prototype.getUpperBound</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">time</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>187</span> </span><span class="WHIT">	</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">lower</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>188</span> </span><span class="WHIT">	</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">upper</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this.m_keyframes.length</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>189</span> 
<span class='line'>190</span> </span><span class="WHIT">	</span><span class="KEYW">while</span><span class="PUNC">(</span><span class="NAME">lower</span><span class="WHIT"> </span><span class="PUNC">&lt;</span><span class="WHIT"> </span><span class="NAME">upper</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>191</span> </span><span class="WHIT">		</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">middle</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">lower</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">upper</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">>></span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>192</span> 
<span class='line'>193</span> </span><span class="WHIT">		</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="NAME">time</span><span class="WHIT"> </span><span class="PUNC">>=</span><span class="WHIT"> </span><span class="NAME">this.m_keyframes</span><span class="PUNC">[</span><span class="NAME">middle</span><span class="PUNC">]</span><span class="PUNC">.</span><span class="NAME">getTime</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>194</span> </span><span class="WHIT">			</span><span class="NAME">lower</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">middle</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>195</span> </span><span class="WHIT">		</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>196</span> </span><span class="WHIT">		</span><span class="KEYW">else</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>197</span> </span><span class="WHIT">			</span><span class="NAME">upper</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">middle</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>198</span> </span><span class="WHIT">		</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>199</span> </span><span class="WHIT">	</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>200</span> 
<span class='line'>201</span> </span><span class="WHIT">	</span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">upper</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>202</span> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>203</span> </span></pre></body></html>